Metalum Vivum
Metalum Vivum · Devlog 0

Devlog 0: Dusting Off

It's quite dusty in here

October 13, 20262 min read#dev#mechjam#game-jam

Hello!! I thought this specific location of my website is rather empty. So I came with some gear to clean it up. Just for now, as I have no idea when this will have the next devlog. Truth be told, this game was supposed to be first, but due to its complexity, I would rather sit on it for some time, hence why Project Caelum is taking prio right now.

As I mentioned in my other devlog, I participated in a MechJam more than 2 years ago. It honestly feels like it happened more than 4 years ago, for whatever reason. And right after it, I stopped fiddling with anything game related, except maybe playing them, but game dev was off the table. Until last year, when I decided to maybe give it a shot again, and I have been at it ever since. Having a job helps immensely to keep this up.

Aromoured SoulsUploaded

Just 3 months ago, I again participated in a MechJam, the seventh one. So it was the first time I actually made a game since I stopped, and it was definitely weird. Felt good, but also weird. Hard to explain. I am just happy that I still retain some of the knowledge from before.

Still learning blender some moreUploaded

From feedback, it seems the visuals were improved, but ah, I misjudged some other aspects. I didn't have time to create a good soundtrack or make better sound effects. To me, sound and music in video games is just as important as the art style and gameplay, and I might have missed the mark here, but I can't judge my own works. I grow numb to them and just trust my instinct and whether I want to play this game.

Project BarricorUploaded

So go check it out. This devlog here is just to dust off the place and not make it dead.

That didn't take much cleaning.